A downloadable game for Windows

As seen on 

And checkout my followup game on Steam: https://store.steampowered.com/app/2603740/Atoms_and_Time/


This is a prototype of a 2D evolution engine that can rapidly produce new ecosystems according to the environment you set, bundled with a prototype of a 2D animal survival game as a creature that doesn't evolve.

This game takes those hard science elements that weren't found in Spore, and separates them out from the 3D modeling and open-ended "playdoh" graphics that Spore and successors became known for. Instead, the idea here is to build something "simple but smart", following lifeforms through a life cycle based on the important events of its life, instead of real time.

The entire game is playable with mouse, while most of the encounter gameplay works with gamepad. Use the left stick, A button, and bumper buttons.

There's a lot of room for this idea to grow into a real game, but first I want to judge if people even like these ideas. If you might buy this as a full game, let me know!

StatusReleased
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
Authorraggaaa
GenreEducational
Tagsbiology, evolution

Download

Download
Windowed Version (latest) 27 MB
Download
Version 1 (hotfixed).zip 27 MB

Comments

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(2 edits) (+1)

Impressions so far

-programmer art beloved
-the entire game's dimensions scale when i resize the window? not ideal but very funny to see the whole of the game's assets squished

-the colors that have been picked can be difficult to distinguish elements somewhat, i would honestly recommend grayscale for your temp artwork

evo simulation

-the concept is definitely fascinating but so far i like the idea a lot more than the execution, the whole miche thing is very cool to look at
-granted i'd like to see what species came from which because it is seemingly random at this point and tough to get real information out of?
-not sure if i'm a fan of the buttons switching places it's kinda confusing

bug game?

-the adventure game ish bug section honestly shows much more promise to me especially in a game sense
-there doesn't seem to be much to it, but what is is functional
-i do find it tedious to click the movement button several times
-i would perhaps like an actual proper hunger bar in the future as text is a tad vague

so far the video you put out is perhaps much more interesting than the game, though a couple things are neat, so i'd recommend maybe finishing it more before making big life judgements like 'should i pivot my career' on it since i don't yet Know if this has enough going for it yet

I'll check this out after work.

so? how was it?

(+1)

Its facinating!

I wouldnt say i fully understand how the miche inspector works but its cool

I also accidentally made a tree 

Hey everyone! I just learned that I don't fully understand Godot fullscreen yet, so if it looks like you're getting half a game try the windowed version.